As spotted on Resetera and publisher Electronic Arts’ careers page, BioWare is searching for a Senior Systems Designer with experience developing ‘Loot Systems’ to work with the Anthem team. Some of the verbiage used throughout the job description includes concepts of proper scaling, streak-breaking, and the ability for players to have a more predictable outcome to rewards earned.
Issues surrounding Anthem have centered around improper weapon damage scaling, infinite load times, a giant day-one patch, and most surprisingly the ability to crash PlayStation 4 consoles. While many of these problems have been fixed thanks to regular patches, it’s clear Anthem was released too soon. Even with BioWare compromising by removing signature features like romance options to achieve this new live service concept, Anthem hasn’t lived up to the pedigree the developer has become widely known to have in years prior.
As of right now, BioWare has no intentions of leaning into loot box options or paid season pass content for its player base, however the team will likely face the tough task of retaining players while still finding ways to persuade those who haven’t picked up Anthem yet to give it a chance. While Anthem’s content roadmap through May looks promising, it won’t matter much if players don’t feel they’re being rewarded properly for missions and challenges they complete.
Anthem is out now for PC, PlayStation 4, and Xbox One.
Source: Resetera, EA Careers